Weekend Update
May. 5th, 2008 11:58 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This weekend I worked on web-ly things, got a chunk completed, yay! (not as much as I wanted to get done, but, I'm okay with that)
There was Eberron-ing. Yay! No more crazy people! I can't believe I'm relieved just to be dealing with Undead.
I also got my front lawn (and my neighbors') mowed, and raked again, and re-seeded.
Today, I've had meetings. And, during one of them, I was working on some Slayerfest stuff, and I had a brain wave.
I *could* take my trivia game, make it generically a TV trivia game first, and then use some of the monies to buy rights for licensed trivia games. (Not that Fox even bothered to reply to my query). I figured instead of fighting "The Master" the players could fight TV monsters such as "Low Ratings" or "Sophmore Slumps" even "Circling Sharks" or "the Friday Night Death slot." I could even self-publish this one, and recruit some graphic design help from the talented folks I already know, and "viola!" A spanking new card game. Thoughts? Comments? Flamethrowers?
There was Eberron-ing. Yay! No more crazy people! I can't believe I'm relieved just to be dealing with Undead.
I also got my front lawn (and my neighbors') mowed, and raked again, and re-seeded.
Today, I've had meetings. And, during one of them, I was working on some Slayerfest stuff, and I had a brain wave.
I *could* take my trivia game, make it generically a TV trivia game first, and then use some of the monies to buy rights for licensed trivia games. (Not that Fox even bothered to reply to my query). I figured instead of fighting "The Master" the players could fight TV monsters such as "Low Ratings" or "Sophmore Slumps" even "Circling Sharks" or "the Friday Night Death slot." I could even self-publish this one, and recruit some graphic design help from the talented folks I already know, and "viola!" A spanking new card game. Thoughts? Comments? Flamethrowers?
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Date: 2008-05-05 06:38 pm (UTC)Bob/OMF
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Date: 2008-05-05 07:13 pm (UTC)I think you're right, the format can work for any show, really, but, you run into licensing with doing a game just on a single show. But, each set can be fully compatible with each other, so that you could have your Buffy deck with your Lost deck, and decide to play against a Level 1 villian from, say, Alias.
This would be a generic game about TV, so, no single source for questions, and the art, well, all original. Players would not be "Buffy," in the generic game, maybe just "red resources."
And, I'm thinking we might even build in collectibility. That is, there are "Rare" cards, and collectors will want to get them all. (A powerful "location" card, or a special "big bad" or something.) And you could sell "boosters" with a smattering of locations, threats, and such.
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Date: 2008-05-05 06:53 pm (UTC)Must have been one of those good, exciting meetings, eh?
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Date: 2008-05-05 07:16 pm (UTC)At least I accomplished something.
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Date: 2008-05-05 07:22 pm (UTC)no subject
Date: 2008-05-05 07:00 pm (UTC)"the Friday Night Death slot" hehe sounds good
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Date: 2008-05-05 07:18 pm (UTC)no subject
Date: 2008-05-05 08:14 pm (UTC)no subject
Date: 2008-05-05 08:35 pm (UTC)no subject
Date: 2008-05-05 08:44 pm (UTC)One of the things I'm sorta worried about is how distribution will work. Score was interested in publishing it if I had the licensing rights, and I'm wondering if I approaching them about "Generic TV game" to get distribution and market penetration is worth it (not to mention initial cash outlay for print runs), or if it's worth the risk to jump in. Afterall, it's just cards! Richard Garfield basically did this with Magic, right? Oh! and, if it's a collectible game, heck, I only need to sell, in a basic set, the bare minimums needed to play it, they'll have to buy more cards (including questions) to have a better playing experience. (I figure, a basic set is a deck of like 60-70 cards, 75% of which are questions, the rest are the bare minimums of game play. Then they can buy boosters (maybe even special "all question" packs.)
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Date: 2008-05-05 10:08 pm (UTC)no subject
Date: 2008-05-05 10:10 pm (UTC)I figure, there's probably enough work for 2, and if it takes off, well, probably *alot* of work for 2.